Blog

Project write-ups on game development, graphics, and physics simulation.

Tyre physics on a budget: a Pacejka-inspired grip model

Tyre physics on a budget: a Pacejka-inspired grip model

16 May 2026
#personal project#physics#graphics#game

A magic-formula-inspired tyre model that produces believable grip, slip, and drift inside a tight real-time force budget.

Tearing a car apart: parts, joints, and detachment

Tearing a car apart: parts, joints, and detachment

29 Mar 2026
#personal project#physics#graphics#game

How autonomous car parts, doors, bonnet, bumpers, are encoded in the physics model, held by joints, and detach under load.

Real-Time Plastic Deformation for Vehicle Crashes

Real-Time Plastic Deformation for Vehicle Crashes

20 Jan 2026
#personal project#physics#graphics#game

A fully simulated softbody car body that bends, buckles, and permanently deforms in real time, built on a native C++ layer over the Jolt physics engine and light enough for mobile.

Solitaire Elite

Solitaire Elite

10 Mar 2025
#personal project#game

A free, classic Klondike solitaire game for iOS and Android, built as an experiment to learn the Godot engine.

Visited Countries

Visited Countries

10 Feb 2024
#off

Off topic: traveling is my passion, and I collect a briefing of my adventures here on an interactive map.

GDC 2023

GDC 2023

30 Mar 2023
#graphics#game

Notes from the largest game developer conference in the world, and a visit to my colleagues in California.

Board Soccer

Board Soccer

20 Nov 2022
#personal project#graphics#game#physics

Board Soccer is a retro, spring-loaded tabletop football game for iOS and Android.

Triangulating Generic Shapes

Triangulating Generic Shapes

23 Apr 2019
#experiment#graphics

A demo project implementing an algorithm for triangulating intricate concave shapes with holes.

Unity3D - Vehicle physics

Unity3D - Vehicle physics

30 Jan 2019
#experiment#graphics#game#physics

Car physics and chassis deformation simulation implemented in Unity3D.

A Cross-Platform Mobile Game App

A Cross-Platform Mobile Game App

15 Jan 2019
#personal project#graphics#game#physics

An experimental mobile game where I created every asset myself, from graphics to code, including procedural softbody simulation.

Cloth simulation in C++ using OpenGL

Cloth simulation in C++ using OpenGL

7 Nov 2018
#experiment#physics

Cloth simulation created with a compute shader based on the position based dynamics algorithm.

NeChessFel - A multiplayer chess game made in Unity3D

NeChessFel - A multiplayer chess game made in Unity3D

2 Nov 2018
#experiment#graphics#game

An experimental Unity3D project where you can play an online chess match with your friends.

Camera stabilizer

Camera stabilizer

22 Oct 2018
#university#graphics

A camera stabilizer built with the OpenCV library, supporting live video streams.

A simple 2D platformer game engine implemented in C++

A simple 2D platformer game engine implemented in C++

17 Sep 2018
#university#game#physics

A small experimental C++ project building a 2D platformer game engine with the SFML library.